Up in the Clouds | Divinity Original Sin 2 Wiki (2024)


Up in the Clouds

[PIC]
Location Nameless Isle
Suggested Level 16
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Up in the Clouds is a Quest in Divinity: Original Sin II. High in the clouds, Amadia's Temple rests. Will you be able to unlock its secrets?

Important NPCs

  • Knight of Amadia

Up in the CloudsObjectives

  1. Reach Amadia's Temple.
  2. Use the hovering runes to remove magical barriers and carve a clear path.
  3. Overcome the defences of the temple.
  4. Receive the Knight of Amadia's boon.

Up in the Clouds Walkthrough

First, you must reach the Temple of Amadia, high in the clouds. To reach there, you have to use some sort of teleportation/flying/leaping skill to teleport yourself over to the island, then unlock the waypoint and climb the vines. See the picture below for details.

Up in the Clouds | Divinity Original Sin 2 Wiki (1)

The picture below is a map of the Temple of Amadia.

Up in the Clouds | Divinity Original Sin 2 Wiki (2)

The moment you enter the floating temple, this quest will be active, and you will gain 30,100 Exploration XP. (10,050 XP DE edition) From here on out, its actually short and straightforward - there will be constant fire/lightning/etc pummelling the ground, acting as traps, and your job is to interact with the runes and deactivate the barriers.

Right next to where you started, you will come face to face with an Amadia Face Door. Interacting with it can give you one random buff. In order to open it, however, you will need the engraved jewel found on the northeastern most island in the picture above. Use teleport to get to the jewel, then use the jewel and open the door for some nice loot.

From where you started, teleport yourself to the next island, then simply interact with the runes. Next, use the portal to teleport yourself to the eastern side of the island (as depicted by the picture above). From where you landed after using the portal, head slightly north and teleport yourself over to grab the engraved jewel, teleport back, then continue onwards and deactivate the barriers by using the runes.

Using the three runes will free the Knight of Amadia. Talk to her and accept her gift to receive 40,150XP and 1 Knight of Amadia's Gloves, a pretty good glove for mages.

Rewards:

  • 30,100 Exploration XP upon entering the floating temple. (DE edition gives 10,050 Exploration XP upon entering the floating temple)
  • 20075 XP praying to the Altar of Amadia on the center island (DE edition)
  • 40,150XP and Knight of Amadia's Gloves upon accepting the Knight of Amadia's gift and completing the quest.
  • 20075 XP for killing the Knight of Amadia after completing the main quest (DE edition)
Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

Up in the Clouds | Divinity Original Sin 2 Wiki (2024)

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