Up in the Clouds is a Quest in Divinity: Original Sin II. High in the clouds, Amadia's Temple rests. Will you be able to unlock its secrets?
Important NPCs
- Knight of Amadia
Up in the CloudsObjectives
- Reach Amadia's Temple.
- Use the hovering runes to remove magical barriers and carve a clear path.
- Overcome the defences of the temple.
- Receive the Knight of Amadia's boon.
Up in the Clouds Walkthrough
First, you must reach the Temple of Amadia, high in the clouds. To reach there, you have to use some sort of teleportation/flying/leaping skill to teleport yourself over to the island, then unlock the waypoint and climb the vines. See the picture below for details.
The picture below is a map of the Temple of Amadia.
The moment you enter the floating temple, this quest will be active, and you will gain 30,100 Exploration XP. (10,050 XP DE edition) From here on out, its actually short and straightforward - there will be constant fire/lightning/etc pummelling the ground, acting as traps, and your job is to interact with the runes and deactivate the barriers.
Right next to where you started, you will come face to face with an Amadia Face Door. Interacting with it can give you one random buff. In order to open it, however, you will need the engraved jewel found on the northeastern most island in the picture above. Use teleport to get to the jewel, then use the jewel and open the door for some nice loot.
From where you started, teleport yourself to the next island, then simply interact with the runes. Next, use the portal to teleport yourself to the eastern side of the island (as depicted by the picture above). From where you landed after using the portal, head slightly north and teleport yourself over to grab the engraved jewel, teleport back, then continue onwards and deactivate the barriers by using the runes.
Using the three runes will free the Knight of Amadia. Talk to her and accept her gift to receive 40,150XP and 1 Knight of Amadia's Gloves, a pretty good glove for mages.
Rewards:
- 30,100 Exploration XP upon entering the floating temple. (DE edition gives 10,050 Exploration XP upon entering the floating temple)
- 20075 XP praying to the Altar of Amadia on the center island (DE edition)
- 40,150XP and Knight of Amadia's Gloves upon accepting the Knight of Amadia's gift and completing the quest.
- 20075 XP for killing the Knight of Amadia after completing the main quest (DE edition)
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |